It didn’t change the core of the game, but it made the overall experience better. Coin collection in Astro Playroom is straightforward but requires attention to detail. Revisit levels after completing the story to find missed coins; Break objects like crates and ice blocks to reveal additional coins.

Getting Started

If you want curated lists of our favorite media, check out What to Play and What to Watch. I can’t say I had very high expectations for Astro’s Playroom, a game that comes free with every PlayStation 5 console. I figured it might be a cute series of minigames, akin to the robot-themed minigames in the PlayStation 4’s pack-in title, The Playroom. That PS4 game was the sort of thing you boot up once, mess around with for 30 minutes, and then forget it exists. It’s a phenomenal thing, taken even further with adaptive triggers that provide meaningful, forceful feedback.

Astro’s Playroom Gacha Machine Has A Hidden Dualsense Mechanic

For a free game that comes with the PlayStation 5, one largely designed just to showcase all the bells and whistles of Sony’s next-gen DualSense controller, Astro’s Playroom is surprisingly fun. It’s not just a great toybox to experience the DualSense’s haptic feedback, adaptive triggers, microphone, and more, it also delivers the best proof-of-concept pack-in I’ve played since Wii Sports. This is a truly joyous homage to PlayStation history, as well as an experimental platformer I can only hope to see turned into a larger experience during the PS5’s lifetime. Astro Bot Rescue Mission is a 2018 platform video game developed by Japan Studio’s Team Asobi and published by Sony Interactive Entertainment for PlayStation 4’s PlayStation VR headset. It stars a cast of robot characters first introduced in The Playroom, where they appeared as robots that lived inside of the DualShock 4 controller.

Each artifact is cleverly concealed across levels‚ often requiring careful exploration to find. They add depth to the game’s story and celebrate its nostalgic roots. To locate them‚ thoroughly explore each area‚ check hidden paths‚ and use Astro’s abilities like spin attacks to uncover these treasures. Collecting all artifacts is a key step toward 100% completion and earning the Platinum Trophy. Puzzle pieces are hidden throughout Astro Playroom’s levels‚ often in hard-to-reach areas. Use Astro’s abilities like spin attacks and gliding to access hidden spots.

This references Ridge Racer, released on the PS1 in 1994 and developed by Namco. The car being driven is the one of the game’s boxart, the F/A Fiera, also known as the Kamata Fiera. After defeating the stone dragon boss and reaching the start of Mt. Motherboard, look to the left to spot two fighters, one victorious over the other. The scene depicts the canon ending of the game, where Kazuya Mishima is victorious over his father Heihachi. About halfway into the level you’ll cross over a DualShock Cable that is then blown by a fan.

While platforming games do not appeal to everyone, players can spend a few good hours going through obstacle courses and hunting a few easter eggs tucked away by the developers. If you just bought a PlayStation 5 or had one at launch, it would be a shame to miss experiencing a game that is completely free in 2025. Alongside releasing the four special bots and a new launch trailer for Astro Bot, Sony has announced a “special celebration countdown” for the game in Astro’s Playroom. Players have until September 6 to pre-order the game and unlock costumes and paints for the DualSpeeder before everyone else. It’s worth noting however that this isn’t the same model from the demo. After jumping up the trigger platforms and tripping a Checkpoint, check the right-hand side for tow Bots hiding from a third with mushrooms on its head.

Trophies in Astro Playroom serve as rewarding milestones that enhance gameplay and motivation. They encourage exploration‚ completion of levels‚ and discovery of hidden collectibles like puzzle pieces and artifacts. Earning trophies provides a sense of accomplishment and showcases mastery of the game’s creative levels and DualSense features.

I’ve been playing on PlayStation for pretty much as long as they’ve been around and seeing every single one of these things kept a smile on my face while I was playing. Trust me when I say you should go into this game seeing as little about it as possible. Add-On Trophies in Astro Playroom provide extra challenges beyond the main game. These include trophies for rescuing special bots like the Selen bot from Returnal and the Ape Escape bot. Each requires specific actions‚ such as solving riddles or interacting with the environment.

Astro Playroom features unique challenges that test your skills and speed. Speedrun-related trophies‚ like Blinding Speed‚ require completing levels as fast as possible‚ often under strict time limits. Special challenges involve precise platforming or completing sections without taking damage. These tasks demand mastery of Astro’s movement mechanics and knowledge of optimized routes. Use the game’s checkpoint system and practice consistently to shave precious seconds off your times. Guides and replays can help you discover the fastest paths and strategies for these demanding achievements.

Collecting coins contributes to trophy progress‚ so thorough exploration is key. luck8 on areas with unique terrain to maximize your coin haul efficiently. Artifacts in Astro Playroom are hidden collectibles tied to PlayStation history‚ offering insight into the game’s development.

Following Astro’s Playroom (2020), it is the fifth overall installment in the Astro Bot series and marks Team Asobi’s first game developed since its separation from Japan Studio. Astro’s Playroom was the final game released by Japan Studio before their dissolution in April 2021. Team Asobi was formally spun-off into an independent studio within Sony’s PlayStation Studios in June 2021. A full-length sequel, Astro Bot, was announced on May 30, 2024, and was released for the PlayStation 5 on September 6, 2024. As someone that has owned and loved every single PlayStation console from the PS1 to the PS Vita and PS4, it was an absolute treat to play Astro’s Playroom.

For instance‚ finding all artifacts in a world or solving a puzzle unlocks these trophies. These collectibles are hidden across levels‚ requiring exploration and attention to detail. There are 24 artifacts (6 in each world) and 40 puzzle pieces spread across four worlds. Collecting these not only earns trophies but also unlocks special content. These trophies encourage players to thoroughly explore each level‚ making the journey to 100% completion both rewarding and engaging.

Is improved force feedback and the same funny little collection of gyros and touchscreens carried over from the DualShock 4 really the next-gen difference? I’m not entirely sure, and it may well prove to be another false dawn that, like HD rumble on the Switch, is a pleasant addition that soon fades into the background. Astro and his crew lead you on a magical introduction through your PlayStation 5 in this fun platformer that comes pre-loaded on your console.

Puzzle Piece 3/4 – When you see the electrical hazards, continue to the right where you see the purple webs instead of continuing up. Artifact 1/2 “PS Move Motion Controller” – From the start of the area, go to the right and drop down to a lower area. In the back corner, there will be a curtain of plants you need to blow out of the way with the microphone. Puzzle Piece 4/4 – Directly after the above, this puzzle piece is basically in your way.

Instead it’s used to connect to a PlayStation 5 and play compatible games via Remote Play (a feature that dates back to the PlayStation Vita playing PS3 games). It retains the signature haptic feedback and adaptive trigger motors of the DualSense controller. The PS5’s Pulse headset is a headset designed to use 3D audio with PS4 and PS5 games that support it, allowing for sounds to be heard as if all around the player, similar to a surround sound system. It also features two microphones that can cancel out background noises, and still has a 3.5mm jack to use as a standard headset. The PlayStation Vita was the successor to the PSP, featuring an OLED touch screen, two analog sticks, both a front and rear-facing camera, and a touch pad on the back.